Prekės informacija
Bendrosios charakteristikos
Prekės tipas
Prekės ženklas
Modelis
Super Fantasy Brawl
Žaidimo kalba
Žaidėjų skaičius
2 - 4
Žaidimo trukmė
45 min
Įspėjimas dėl žaislų
Netinka vaikams iki 12 metų
Rekomenduojamas amžius nuo
Komplekte
Žaidimų kortos, priedai
Prekės atspalvis gali skirtis nuo matomo nuotraukoje.
In the land of Fabulosa, powerful magics have rendered war obsolete. With nothing else to compete for, the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back in time, choosing the finest Champions from every civilization, in order to compete against each other in the greatest entertainment spectacle ever staged.
Super Fantasy Brawl is a fun, fast-paced competitive arena-style miniatures board game where players are trying to be the first to score 5 VPs (Victory Points). VPs are gained by either knocking out an opponent’s champion or by completing challenges. At the start of each game, players select a team of three champions, combining their unique action cards to create a synergistic action deck. The game is faction-free, allowing teams to be formed by any combination without restrictions. At the start of each turn, the active player will check to see if they score victory points for completing challenges. Challenges are objectives that come out each round that progressively get more valuable over time. Next, the player will take three actions, one for each core of magic, from either cards in your hand or basic actions print on a player’s tableau. Once all cores are exhausted, the active player will discard their hand, draw 5 cards, and replenish their cores. After each player has taken their turn, the round is over, and a new challenge comes out and progresses the existing unachieved challenges down the challenge track.
Super Fantasy Brawl is a fun, fast-paced competitive arena-style miniatures board game where players are trying to be the first to score 5 VPs (Victory Points). VPs are gained by either knocking out an opponent’s champion or by completing challenges. At the start of each game, players select a team of three champions, combining their unique action cards to create a synergistic action deck. The game is faction-free, allowing teams to be formed by any combination without restrictions. At the start of each turn, the active player will check to see if they score victory points for completing challenges. Challenges are objectives that come out each round that progressively get more valuable over time. Next, the player will take three actions, one for each core of magic, from either cards in your hand or basic actions print on a player’s tableau. Once all cores are exhausted, the active player will discard their hand, draw 5 cards, and replenish their cores. After each player has taken their turn, the round is over, and a new challenge comes out and progresses the existing unachieved challenges down the challenge track.
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